The Scientific Benefits of Engaging in Video Games

Scientific Benefits

Ever since the inception of the arcade titles in 1970, the intricate, exigent, and pioneering video games have traversed a long-trodden path.

This path clearly throws light on the galvanized benefits of video games that are tremendous than the amusement and bolstered hand-eye coordination it bestows.

Therefore, not only are its virtues limited to the fun and frolic it confers, but there exists a melange of scientific benefits – from reinforcing brain matter to alleviating pain.

Escalated Memory Capacity

Escalated Memory Capacity

A 2015 study elucidated a staggering result on the impact of video games in the Journal of Neuroscience. This study was performed by the University of California, which deployed 69 participants.

They instructed one third to play nothing, another one third to play Angry Birds, and a quarter to play Super Mario 3D World for a period of two weeks.

The observation was flabbergasting, with the quarter who engaged in Mario exhibiting amplified follow-up memory tasks, while the others displayed no such performance.

This ushered the conclusion that these compelling experiences and alluring 3D virtual milieu have succoured the brain with significant stimulation.

Ameliorating the Pain

A study published under the aegis of the American Journal of Preventive Medicine in 2012 expounded an amalgamation of 38 other reviews. The outcome of the study threw light on video games on enhancing the health of 195 patients – presenting both physical and psychological therapy.

Another study in 2010 conducted at the American Pain Society’s conference validated that engaging in video games, specifically virtual reality games, was observed to diminish anxiety, which engendered as a result of chronic illness. The relief is observed because of virtual reality enabling our visual and other senses to be engrossed.

A Panacea for Dyslexic Kids

A Panacea for Dyslexic Kids

A study published in Cell in 2013 presented an astonishing outcome. This study illuminated an amplified accuracy that aided dyslexic children from the age group of seven to 13; this was contributed by then engaging in games like ‘Rayman Raving Rabbids.’

It is a fast-paced action that was involved in the game that succoured the kids in galvanizing their attention span.

The Limited Trauma

In 2016, 37 patients who visited the emergency department in the UK seeking treatment for a traffic accident were randomly chosen for indulging in 20 minutes of Tetris.

At the same time, another 34 were selected and were informed to engage in regular activities like texting, crosswords, and reading. It was observed that 62 percent of Tetris players had reduced flashbacks about the traffic accident.

This was validated using Molecular Psychiatry as an activity that upgrades the mental health of people having suffered psychological trauma, as it is a science-driven intervention.

 

The Scientific Benefits of Engaging in Video Games

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